
Studio
Marvel
Role
Art Director + Designer
Client
Disney
For this Thunderbolts (2025) pitch, I approached the project as a physical-first exploration of tone and direction. I created custom-built elements and filmed them practically in my studio, using light, motion, and texture to shape the visual language. By grounding the concept in real-world materials and in-camera effects, the pitch focused on a raw, tactile aesthetic that supported both the narrative and the attitude of the Thunderbolts.










